Friday, 27 September 2013
Media Sound Jamie
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Tuesday, 24 September 2013
Technical Workshop Assignment 1
Hard Light- to hide away and give her the best look
Exposure- how much Light
mid tone- some Grey
total range - Highlights really Bright
Shadows- Really Dark
Exposure
LOW HIGH
(------------------------0---------------------------)
Monday, 23 September 2013
Technical Workshop Assignment 1 The process notes
The Process
The filming making process is broken into three parts.
1. Pre-Production
2. Production
3. Post-Production
Aesthetics-
Shooting Ratio-
Production: who does what?
The filming making process is broken into three parts.
1. Pre-Production
2. Production
3. Post-Production
Aesthetics-
Shooting Ratio-
Production: who does what?
- Camera Operator/ Cinematographer (UK- Director of Photography)
- Director- come up with the shot of the film- script and dialog and they turn that to visual media
- Producer- charge of everything- Location/ On time/ How long they spent on a section/ film or production is on a budget.
- Lighting Technician- right look about it/ the right lighting/ interpretation of light
Type of Production
- Single Camera Production- one the money wise/ best camera
- Feature Film- Single camera production
- Documentary- Single camera production
- TV Drama- Sing camera production
- On Location- Single camera production
- Multi Camera Production- Lots of camera on one person/ you can cut live
- Live Production-Multi camera production
How to make Moving Images
- Light is everything we see.
- Lenses- little chip inside and a light in the lenses
Light
- Soft Light- you can hardly see it- Diffused Light
- Hard Light- Contrast/ not being diffused/ create depth/ Volume/ Direct Light (T
- Exposure-
- Tonal Range- Highlights= Really Bright/ Mid tone- Wide image/ Shadow- Really dark
Friday, 20 September 2013
Video editing Unit 16 and 21
Video Editing- Unit 16 and Unit 21
-Inser footage Final Cut Pro- Non- Inner editing system
-Re view/ mark footage Adobe premier cut
-Rough Cut
-Finesse Cut
-Locked Cut- Export
Non- destructive editing 1
-Inser footage Final Cut Pro- Non- Inner editing system
-Re view/ mark footage Adobe premier cut
-Rough Cut
-Finesse Cut
-Locked Cut- Export
Non- destructive editing 1
Monday, 16 September 2013
Sound Unit 38 Outcome
Sound Unit 38 Outcome 2
What does what?
Sound Recordist
Sound Mixer
Foley Artist- (Create sound to mimic/ represent sound within production).
Composer/Score Writer
Sound Designer- Designs entire sound for production.
What do we Record?
Dialogue- Individuals, Group
Background/ Atmosphere- (Animate/ Inanimate)
(Animate means moving) (Inanimate means not moving)
SFX- Foley, real world
SFX- Sound FX Special Effects- Production FX VFX- Visual FX
Voice Over Wild Track Ambient background Real Sound (bus)
SYNC- SYNC with the picture (Balloon popping) - (MUST be in SYNC to make sense)
OUT/ NON OF SYNC - It doesn't have to be SYNC up to make sense
Mix- Balanced Sound Wild track- Recording of ambient sound.
17TH SEPTEMBER 2013
Recording Environment?
Must have the right equipment for the environment.
Microphone- (Shotgun Mic, Directional) Mic position is also important
Omni- Directed mic
Environment- Location Recording.
1. Choose the correct mic. (Shotgun mic directional cardioid/ Lavier cup mic omni- directional/ cardioid range/ omni range)
2. Mic Position- above/ below.
3.Use a Muffler- they use the muffler so they don't here the background sound just the main person who is speaking.
Perfect Acoustics
Sound Control
Additional Sound Recording
Foley Sound Recording
ADR-Additional Dialogue Recording.
Mixers, Recorders and monitoring.
In the studio ---) Mixing Desk
outside/ location ---) Field Mixer
field recorder
XLR Cable
Listing- Monitoring
Headphone turn the speaker down.
What does what?
Sound Recordist
Sound Mixer
Foley Artist- (Create sound to mimic/ represent sound within production).
Composer/Score Writer
Sound Designer- Designs entire sound for production.
What do we Record?
Dialogue- Individuals, Group
Background/ Atmosphere- (Animate/ Inanimate)
(Animate means moving) (Inanimate means not moving)
SFX- Foley, real world
SFX- Sound FX Special Effects- Production FX VFX- Visual FX
Voice Over Wild Track Ambient background Real Sound (bus)
SYNC- SYNC with the picture (Balloon popping) - (MUST be in SYNC to make sense)
OUT/ NON OF SYNC - It doesn't have to be SYNC up to make sense
Mix- Balanced Sound Wild track- Recording of ambient sound.
17TH SEPTEMBER 2013
Recording Environment?
Must have the right equipment for the environment.
Microphone- (Shotgun Mic, Directional) Mic position is also important
Omni- Directed mic
Environment- Location Recording.
1. Choose the correct mic. (Shotgun mic directional cardioid/ Lavier cup mic omni- directional/ cardioid range/ omni range)
2. Mic Position- above/ below.
3.Use a Muffler- they use the muffler so they don't here the background sound just the main person who is speaking.
Perfect Acoustics
Sound Control
Additional Sound Recording
Foley Sound Recording
ADR-Additional Dialogue Recording.
Mixers, Recorders and monitoring.
In the studio ---) Mixing Desk
outside/ location ---) Field Mixer
field recorder
XLR Cable
Listing- Monitoring
Headphone turn the speaker down.
Tuesday, 10 September 2013
Monday, 9 September 2013
Induction Planing
In my group (me, Liam, Aron and Mark) and in this group we have been given a scrip of a scene in the film and the film our group got is called Train Spotting. We also got the cast for our group to remake the film
Mark- Renton
Liam- 1st Guard
Aron- 2nd Guard
me- filming the scene
we saw how the scene was on youtube and we were getting idea of the film. We also spent today deciding what type of camera shots we should do like mid shot, wide shot ETC.
Mark- Renton
Liam- 1st Guard
Aron- 2nd Guard
me- filming the scene
we saw how the scene was on youtube and we were getting idea of the film. We also spent today deciding what type of camera shots we should do like mid shot, wide shot ETC.
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